Tezuka Zone
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Samurai Zone
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Shot Type
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Stroke
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Spin
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Sidespin
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Class
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Defensive
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A (nearly) impossible technique; however, it is an incomplete version of Samurai Zone. This technique forces any shots the opponent hits right back to Tezuka. The reason that an opponent's returns get "sucked" into Tezuka's hit zone is due to the spin he forces onto the ball. The types of spins that are added are often very specific, and they must be hit in large amounts for Tezuka to freely control them, so as to override the spins his opponents put on the ball. When using this technique, Tezuka does not even need to move a step; all he needs to do is pivot one foot, without lifting it off the ground, around the area he is standing in and put a specific rotation on the ball with every hit. With every return, Tezuka can (presumably, due to deduction) add a new heavy spin to the ball. This technique also is one of the only techniques to defeat Fuji's triple counters.
Ways to Counter It
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- This technique can be broken, however, by these ways:
- By putting a counterspin to the ball to neutralize the spin (demonstrated by Kiyosumi Sengoku in the anime and by Sanada Genichiro in the manga and OVA)
- By putting a stronger spin on the ball to break the spin on the ball (demonstrated by Echizen Ryoma in the anime, when both players were using their right hand),
- By overpowering the spin with sheer power to decrease the range where the ball will be returned demonstrated by Sanada Genichiro
- The technique can also be broken by hitting cord balls, thus neutralizing the spin on the ball, as demonstrated by Fuji against Niou's version of the Tezuka Zone.
Variations
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Users
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- Tezuka Kunimitsu
- Niou Masaharu (through the use of his illusions)
- Nanjiro Echizen (called Samurai Zone instead)
- Ryoma Echizen
